![]() ![]() ![]() Because of this, Diablo avoids any systems that drive attachment to weapons, otherwise they would risk players feeling unsatisfied with the reward loop.įallout encourages weapon attachment by allowing players to craft different mods that can be equipped on an item that not only increase DPS but customize the weapon to suit the player's personal playstyle and needs. In Diablo, the player equips gems on their weapons or rerolls their stats to generally increase the amount of damage the weapon does, but because weapons do not scale damage to match the challenge being presented that weapon will eventually need to be replaced. Weapon customization: In both games weapons can be customized. ![]() While both systems award leveling with giving the player more tools to play with, they achieve it in different ways that supports their individual game's needs. In Diablo, I can be a defensive wizard or glass canon wizard, depending on the abilities I've selected. So, in Fallout, I can be a stealthy melee guy or a stealthy ranged guy by swapping my weapon and spending points in perks. Because of this the player's agency is centered around which they choose to equip to satisfy the specific role or ability combo/synergy they want to play. In Diablo, levels unlock class abilities, passives, and ability runes. Points can be spent in multiple areas to create a character that plays exactly how you prefer. Each unlock in the tree gives bonuses that tailor your character to a playstyle. On leveling in Fallout you receive a perk point which is spent in a tree. Leveling: Levels in both games are attained through earning XP. Whereas, Diablo 3's strength affects 2 combat-only stats, damage and armor for Barbarians and Crusaders. For example, strength increases carry weight and melee damage. In Diablo 3, I've seen weapons that are 3,000+.įallout's stats also increase secondary attributes, increasing their utility value in addition to their power value. Stats & Power Growth: The application of stats in each game increases power, but because of Fallout's shooter combat style, they chose to make the amount stats effect the outcome of an encounter far less than Diablo where every fight can be overpowered through gear.įor example, the highest base DPS of a weapon in Fallout 4 is 726, but you still must aim accurately to achieve that DPS. Systems that exemplify the similarities and differences ![]()
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